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Anno 1701 a.d. guide tips
Anno 1701 a.d. guide tips












Is 10 honey enough? Why can’t I tell my ship to wait until there are 20? Or is 20 too many? As a result, the Transport Tycoon part of 1701 requires constant attention and tweaking. Unlike Caesar IV, which lets you specify that anything over a certain amount is to be traded, 1701 only deals in absolute numbers. Trade is a lag-intensive operation (these ships are awfully slow), so it’s hard to get a bead on how much of what needs to go where. Yeah, sure, I have “20 food†in my warehouse, but why do I keep running out? How much is being eaten, and how quickly? There’s no convenient way to monitor supply and demand, which makes trading more difficult. There’s no way to manage resources other than as hard numbers. It holds up for a while as a quaint 18th-century version of Transport Tycoon.īut, somewhere north of an hour into any given game, 1701 stops getting by on cute. Getting those goods begins as a simple matter of automating a ship to sell your excess lumber to the trader and then to swing by and pick up some tobacco from your second colony. You’re in an archipelago, where certain goods only come from certain islands. It has scads of charm and personality, and even a shrewd island gameplay model. does the first game very well—the one about the villagers with a weaver’s hut who want a church. It might as well be a different game.ġ701 A.D. The interface and graphics engine have to accomplish something else entirely. Now you’re dealing with a new set of problems on a whole different scale, with a new set of rules. But fast-forward a few thousand people and a handful of tech levels.

anno 1701 a.d. guide tips

Perhaps they want a church, or to go to school. It’s one thing to watch a few settlers tending a farm and maybe a weaver’s hut. The challenge of city builder games is keeping up with that inevitable sprawl. presents players with a 3D gaming world bursting with life from the vibrant citizens, to the incredibly varied flora and fauna to detailed animated animals.The problem with cities is that they sprawl, getting big and messy.

anno 1701 a.d. guide tips

Players are tasked with establishing, expanding and maintaining a flourishing medieval metropolis while interacting with other players through trade, diplomacy or military conflicts. In this third episode of the incredibly successful series, players are immersed in the golden age of exploration and trade, where they set out to discover and inhabit new islands – islands that will soon be home to huge cities.

anno 1701 a.d. guide tips

is a unique empire building simulation set in the 17th century. In this third episode of the incredibly successful series, players are immersed in the golden age of exploration and trade, where they set out to discover and inhabit new islands – (Known as "Anno 1701" in the UK/EU) 1701 A.D.

  • Summary: (Known as "Anno 1701" in the UK/EU) 1701 A.D.













  • Anno 1701 a.d. guide tips