

Throw the contents in your Shockwave 1.2 folderĢ. Sheridan now benefits from Composite Armor Reduced Javelin Trooper cost from 450 to 400 Wraith Tank range increased from 150 to 165 Bradley now uses "TruckArmor" (no resistance against JET_MISSILES) The main goal of this mod is to make Zero Hour a more interesting game with more diversity between the generals, making you think twice before you select a certain general, and overall provide more choices, diversity, and strategic freedom than in Zero Hour - while keeping the spirit and design direction of the original Generals game and storyline. Infantry killed by Upgraded Nuke Redguards turn into radation goo

Toxin Grenadiers now use "ChemReb_HumanArmor" Armor Assassin no longer needs a GP, a palace instead New unit, Infiltrator (Hijacker + Saboteur) for stealth, needs GP Fanatic Rifle Damage increased from 6.0 to 8.0, Clip size increased from 5 to 6 All Marauders can now rotate their turrets Please do report any bugs or crashes you happen to stumble upon. What I mean to say is, the new units are might be insanely OP because of difference in gameplay between the two mods, they were lifted straight from ROTR with little to no changes.

I didn't take balance into consideration by the way, SHW is just Zero Hour++ but ROTR on the other hand is like a whole different game. Either because I'm lazy or because of limitations, in case of the Han Gunship Some units, like the American Enforcer and the Han Gunship, are not replicated 100%. Also some extra goodies for the other generals. This addon adds most Rise of the reds units to their respective factions in Shockwave.
